My Current Roblox Demonfall Breathing Tier List Ranking

If you're trying to climb the ranked ladder, having a solid roblox demonfall breathing tier list to reference is pretty much essential before you start burning through your hard-earned Breath Indicts. Let's be honest—nothing hurts more than finally rolling a new style only to realize it's basically a wet noodle compared to what everyone else is using.

The meta in Demonfall shifts quite a bit whenever the devs tweak damage scaling or fix (or accidentally create) new hitboxes. Right now, the gap between the top-tier styles and the bottom ones feels pretty massive. Whether you're a Slayer just starting out or a Hybrid looking to maximize your damage output, you need to know what's actually worth the grind.

The S-Tier: The Absolute Best of the Best

When we talk about S-Tier, we're looking at the styles that make people want to rage-quit. These are the "broken" ones—the breathings that have insane combo potential, massive damage, or utility that just feels unfair if you know how to use it.

Sun Breathing

It shouldn't be a surprise to anyone that Sun Breathing is at the top of the list. It's the prestige style for a reason. If you've managed to hit Prestige 1 and level up enough to grab this, you're basically a walking nuke. The damage output is just ridiculous. Between "Sun Halo Dragon" and "Burning Sun," you can melt an opponent's health bar before they even realize they're in a combo. The main downside is the sheer grind it takes to get it, and the fact that it drains your stamina like crazy. But if you can manage your bar, it's easily the most dominant force in the game.

Moon Breathing

If Sun is the king of damage, Moon is the king of range and pressure. As a Hybrid-only style, it's got that "edge" factor. The moves like "Loathsome Moon" have massive hitboxes that catch people even when they think they've dashed away. It's incredibly oppressive in PVP because you don't even have to be right in your opponent's face to start a deadly chain. It's flashy, it's fast, and it's arguably the most annoying thing to fight against in a 1v1.

Mist Breathing

Mist is probably the most "technical" S-Tier style. It doesn't rely on raw, overwhelming power as much as Sun or Moon, but its utility is off the charts. The "Mirage" move is basically a "get out of jail free" card. If you time it right, you can dodge almost anything and reset the fight. It's also got great stun potential. A good Mist user is like a ghost—you can't hit them, but they're constantly chipping away at you until you're dead.

A-Tier: Strong, Reliable, and Meta-Relevant

These styles aren't quite as "overpowered" as the S-Tier ones, but they are still incredibly strong. If you have one of these, you don't really need to reroll unless you're just bored or really want the prestige styles.

Flame Breathing

Flame is the definition of "solid." It's got great AOE (Area of Effect), solid burn damage, and moves that are relatively easy to land. "Purgatory" is one of those moves that just looks and feels satisfying to use. It's fantastic for both PVE (farming bosses) and PVP. It doesn't have the crazy evasion of Mist or the range of Moon, but it hits like a truck and is very beginner-friendly.

Water Breathing

Don't sleep on Water Breathing just because it's one of the first ones people get. It is arguably the best "combo" style in the game. The moves flow into each other so naturally that you can keep an opponent stuck in a loop for a long time. "Constant Flux" is a great gap closer and damage dealer. It's a very balanced style that rewards players who have good timing and know how to extend their M1 strings.

Love Breathing

Love Breathing is surprisingly high on the list for many players lately. It has some of the best reach for a non-prestige style. The "Shivers of Love" move is great for catching runners, and the overall speed of the attacks makes it hard to parry. It's a bit of a "niche" pick compared to Flame or Water, but in the right hands, it's absolutely terrifying.

B-Tier: Good But Has Some Flaws

B-Tier styles are totally viable for most of the game's content, but you might struggle against a top-tier player who knows how to exploit your style's weaknesses.

Thunder Breathing

I know, I know—everyone loves Thunder Breathing because of the anime. It's fast, it looks cool, and "Thunderclap and Flash" is iconic. However, in Demonfall PVP, Thunder is a bit of a one-trick pony. Most experienced players know exactly how to parry the dash-ins. If you miss your initial burst, you're often left wide open. It's great for speed and punishing mistakes, but it lacks the versatility of the higher tiers.

Wind Breathing

Wind is actually pretty decent for keeping distance. It has a lot of knockback, which is great if you need breathing room (pun intended). The problem is that knockback can sometimes work against you by pushing your opponent out of your own combo range. It's a bit awkward to use compared to the fluid nature of Water or the raw power of Flame. It's not bad, but it's definitely not the best.

Serpent Breathing

Serpent is all about being slippery and landing weird angles. It's a fun style, and the poison damage is a nice bonus that chips away at the enemy. But compared to something like Mist, it just feels like it's missing that "wow" factor. It's perfectly fine for grinding, but you'll have to work twice as hard to beat a Sun or Moon user.

C-Tier: Needs a Little Love

These aren't necessarily "trash," but they're definitely underpowered in the current state of the game. You'll mostly see people using these for a challenge or because they haven't gotten around to rerolling yet.

Insect Breathing

Insect is unique because it relies almost entirely on poison and speed. The problem is that the damage per hit is pretty low. If your opponent has a way to heal or just plays very aggressively, the poison won't kill them fast enough. It's a cool concept, but it just doesn't keep up with the burst-heavy meta we're in right now.

Beast Breathing

Beast Breathing is just weird. The hitboxes can be a bit wonky, and while it has some decent damage, the moves feel clunky compared to the more "refined" styles like Flame or Water. It's definitely a "for fun" style rather than a competitive one. If you're a fan of Inosuke, go for it, but don't expect to win every tournament with it.

Stone Breathing

Stone is supposed to be the "tanky" style, but in a game where combos and stuns are king, being a bit beefier doesn't always help if you can't land your own hits. It feels slow. In a fast-paced game like Demonfall, being slow is usually a death sentence in high-level PVP.

How to Choose the Right Style for You

When you're looking at a roblox demonfall breathing tier list, it's easy to think you have to get Sun or Moon to be good. That's not really true. While they are objectively stronger, the best style for you depends on your playstyle.

If you like being aggressive and staying in people's faces, Water or Flame are fantastic. If you prefer a "hit and run" style where you annoy your opponent until they make a mistake, Mist is your best bet. If you just want to see huge numbers and don't mind the grind, then yeah, go for Sun.

Also, keep in mind your race. If you're a Kamado, Sun Breathing is a no-brainer because of the buffs. If you're planning on becoming a Hybrid, Moon is the obvious goal. Your clan and your race should always influence which breathing style you aim for.

At the end of the day, Demonfall is a game where skill still plays a massive role. I've seen Water Breathing users absolutely destroy Sun users just because their parry timing was perfect. Use this tier list as a roadmap, but don't be afraid to stick with a "lower" tier style if you find the moveset really clicks with you. After all, it's a lot more fun to win with a style you actually enjoy playing.